An event groups tasks and sets shared rules: when they run, who can see them and how often a player can win. A task inside the event has conditions and rewards. Start with one event and task, test them with a player, then expand the program.
Event settings
| Field | Effect |
|---|---|
| Name, description, picture | Presentation in the player's task list |
| Run window | Lifetime, daily/weekly/monthly cycle, start/end dates or a custom N-day cycle from a chosen start |
| Maximum wins per user | Prize limit within one event window; applies in addition to condition limits |
| User groups, locations, verified users only | Eligibility; selected locations also constrain available product rewards |
| Automatic reward grants | Grants ready rewards without a click; “One to choose from” always needs the player's choice |
| Extra claim time | Hours after a window ends to claim an already earned prize; it does not allow new completions |
| Shuffle tasks, task count | Chooses a limited random subset for each recurring window |
| Visible to clients, Active | Visibility and operating status are separate switches |
Task settings
- Conditions: All / Any. All requires every row; Any requires one. An Inline condition has a signal, target, period and relevant filters. An Achievement row refers to an existing achievement. ×N is the number of completions required for that row.
- Maximum completions per period inside an inline condition limits that condition. Maximum wins per user limits prizes at event level; they are different caps.
- Rewards: All at once / One to choose from. The first grants all configured rewards, the second lets the player choose one. Battle Pass XP is available only in tasks linked to a specific season. Staff hand over product rewards at the counter.
Example: weekly marathon
- Create a “Weekly marathon” event with a weekly window, one win per player and the intended locations.
- Add a task with All conditions: three visits and 600 session minutes this week. You can restrict minutes to VIP hosts at night; ordinary play time then does not count.
- Add 200 points and a case in One to choose from mode. Automatic grant does not apply: the player chooses.
- Check a test player against real sessions and filters. A new weekly window starts its own progress.
For a seasonal program, create a Battle Pass and open its Season Tasks. They use the same event and condition editor but can grant XP to that season. An unlinked task does not advance the pass.